Bungie Walks Away From Future 2, Last Content material Replace Coming in June


Bungie has introduced the top of content material updates for stay service shooter Future 2, almost 9 years after launch.

The studio behind Halo, which just lately launched extraction shooter Marathon, stated it would launch the ultimate content material replace for Future 2 on June 9, 2026. Future 2 will stay playable regardless of lively improvement ending.

Bungie issued the next assertion on social media immediately:

For nearly 12 years, we’ve had the enjoyment and honor to discover the Future universe with you all. By means of all of the ups and downs, surprises and triumphs, constructing Future alongside our gamers has been a monumental privilege. Whereas our love for Future 2 has not modified, it has turn into clear that after The Last Form, we’ve reached the time for our shared worlds, and Future, to stay past Future 2.

As our focus turns in direction of a brand new starting for Bungie, we are going to start work incubating our subsequent video games. To that finish, on June 9, 2026, we are going to launch the ultimate live-service content material replace for Future 2 to start that new journey as a studio.

Although lively improvement could also be concluding, we are going to be certain that Future 2 stays playable, simply as the unique Future is immediately. Many modifications on this closing replace will intention to make sure that Future 2 is a welcoming place for gamers to return to.

We’re happy with Future 2, the locations it took us, and the legacy it has created. Due to you all, our universe is huge, constructed on years of shared tales, adventures, and victories. From the Cosmodrome to the Pale Coronary heart to the Lawless Frontier, we’ve solid life-long recollections and friendships with you all.

We’re extremely grateful to everybody who made that journey with us.

From the deepest a part of our hearts, thanks, and we’ll see you within the stars.

Future 2 assist ends following current committments from each Bungie and its mum or dad firm, Sony, on the way forward for Marathon. There isn’t a point out of a future Future online game being in improvement, nor Marathon itself. Clearly, Bungie desires to maintain the dialog on the ultimate updates for Future 2 itself.

Bungie’s struggles are well-documented, and Sony just lately reported a $765 million impairment loss attributable to underperformance of the studio throughout its final monetary yr. The PlayStation proprietor purchased Bungie in early 2022 in a deal valued at $3.6 billion. Nonetheless, the studio has struggled financially since then, with Future 2 failing to do the enterprise and its new sport, Marathon, having a tough time breaking out. Because of this, Sony has admitted the acquisition has but to repay.

Through the monetary yr ending March 31, 2026, Sony’s Recreation & Community Companies Phase, of which PlayStation is part, suffered a 120.1 billion yen (approx. $765 million) impairment loss towards Bungie’s belongings. Sony had already reported a 31.5 billion yen (approx. $204.2 million) impairment cost on account of Future 2’s underperformance in the course of the second quarter of its fiscal yr. It then reported one other 88.6 billion yen (approx. $565 million) impairment cost on high of that for the fourth quarter.

Hardcore extraction shooter Marathon launched early March, throughout the final fiscal yr and, crucially, throughout the quarter wherein Sony reported the extra 88.6 billion yen impairment cost towards Bungie. Marathon reportedly had a price range of greater than $250 million, and, in keeping with analysts, has failed to satisfy gross sales expectations.

Throughout an investor-focused Q&A, Sony chief monetary officer Lin Tao indicated the corporate will stick to Marathon in a bid to develop its consumer base. “In our studio enterprise, earnings from Bungie’s title portfolio didn’t attain our expectations, so we downwardly revised our marketing strategy and impaired the complete quantity of the fastened belongings associated to Bungie aside from goodwill,” Tao stated.

“Participant reception to Marathon is robust, with the sport receiving a Metacritic rating of 82 and greater than 90% of the participant evaluations on Steam being optimistic. Engagement metrics akin to retention additionally stay at a excessive degree. Going ahead, we intention to enhance the efficiency of the sport by working to retain extremely engaged core customers by means of the introduction of further content material, additional enhancements within the gameplay expertise and growth of the consumer base.”

Wesley is Director, Information at IGN. Discover him on Twitter at @wyp100. You possibly can attain Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.