Playground Video games’ newest is doing precisely what everybody anticipated, after which some. Forza Horizon 6 is nearing 5M copies bought throughout Steam and Xbox within the week since its advanced-access launch on 15 Might, and only a few days after its full 19 Might launch.
Forza Horizon 6‘s gross income throughout platforms now exceeds $325M, with round 1.7M gamers choosing the premium superior early entry version (together with the Sport Go add-on).
It’s a critical business end result, and the launch efficiency places Forza Horizon 6 within the prime 4 of 2026 releases earlier than the primary week is even accomplished.
Let’s get into the numbers.
Our knowledge reveals that Xbox avid gamers throughout console, PC, and cloud (I’m not doing the XBOX factor…) actually confirmed up for Forza, accounting for 42% of copies bought (virtually 2.1M) versus Steam’s 2.8M.
That’s an unusually sturdy Xbox-side efficiency by any customary, nevertheless it’s made much more spectacular by over 3M folks accessing Forza Horizon 6 through Sport Go on prime of that 2.1M paid quantity.
Regardless of Xbox accounting for fewer paid copies than Steam, the Xbox model of Forza Horizon 6 is definitely producing extra income. Xbox accounts for round 51% of whole gross income, towards Steam’s 49%.
The reason being regional, as Xbox’s participant share is closely Western, the place value factors are larger and gamers had been extra keen to eat the fee for superior entry. Steam’s participant base is extra geographically various, together with China (the #2 Steam marketplace for Forza Horizon 6), Japan (#4), and Brazil (#6).
Regional pricing means Forza prices much less per participant in these markets, which decreases income per unit regardless that unit quantity is wholesome.
It’s neat to see Japan coming in at #4 on Steam, versus #8 for Forza Horizon 5 and an entire proportion level extra viewers share – no shock given the Japan setting of Forza Horizon 6.
Setting a recreation in a market is the only most dependable option to develop that market’s share of your launch, and Playground has executed on that lever. There’s a really large China-sized open aim for Xbox there. Extra on that later.
There’s income sitting on the desk right here, although. Each the Steam and Xbox variations would have bought higher if it weren’t for the day-one Sport Go inclusion, with 3M+ gamers accessing Forza Horizon 6 through subscription slightly than buying it outright.
The counterargument Microsoft might need pointed to is subscription lifetime worth. If even 1 / 4 of these 3M Sport Go gamers are net-new subscribers or retained subscribers who would in any other case have churned, the lifetime worth of the subscription relationship comfortably exceeds the launch sale that didn’t occur.
That’s the sort of maths Microsoft had been doing internally till Spencer, and it’s the identical considering that has justified day-and-date Sport Go releases for over 5 years now. It’s not the suitable name to make amid stagnating subscription development, although.
That is now the constant form of Microsoft’s first-party Steam releases. Steam does the unit-sales heavy lifting, Sport Go absorbs the engagement on Xbox, and the day-and-date technique quietly continues working precisely as designed. And naturally there’s the PS5 model coming later, which is able to herald thousands and thousands extra gamers.
Forza has additionally reached a whole lot of hundreds of Chinese language avid gamers through Steam, the place China accounts for 13% of the Forza Horizon 6 gamers. Xbox is particularly trying to develop its model in China, and Forza looks as if a major franchise to be a part of that push. Extra on that later.
The early in-game content material has additionally accomplished effectively. Round 170K Steam gamers purchased the Forza Horizon 6 treasure map, producing an additional $400K through a easy map unlock (little bit of a cheeky factor to make people pay for, when you ask me).
However you’ll be able to’t deny: Xbox is gathering significant incremental income from gamers who already paid full value (or extra!) for the sport, on content material that prices successfully nothing to supply. It’s the sort of monetisation transfer that’s quietly defining Xbox’s first-party economics amid Sport Go and {hardware} stagnation.
Of Steam’s Forza Horizon 6 gamers, 44.6% beforehand performed Forza Horizon 5, whereas 28.9% beforehand performed Forza Horizon 4. Owing to Sport Go, that quantity is even larger on Xbox (console, PC, and cloud), with 93.3% of Forza Horizon 6 gamers on Xbox having beforehand performed Forza Horizon 5 and 76.5% having performed Horizon 4.
The franchise is doing what profitable franchises do, which is changing its present fanbase whereas pulling in new entrants on the edges.
Trying deeper at what else Forza Horizon 6‘s Xbox gamers have been taking part in this month provides a clearer image of the early viewers composition:

As you’ll be able to see:
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Probably the most-played recreation on Xbox thus far in Might amongst Forza Horizon 6 gamers was … drumroll … Forza Horizon 5, performed by 16.7%. Loads of people getting their homework in, it appears. The identical sample reveals up on Steam, the place there’s no Sport Go gamers however 12.8% of Forza Horizon 6 gamers nonetheless performed Horizon 5 in Might.
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Subsequent on Xbox is the triple whammy of free-to-play video games my nephews drive me to play with them: Fortnite (performed by 16.6% of Forza Horizon 6 Xbox gamers), Roblox (13.7%), and Rocket League (9.8%). This tells us loads of these early Forza gamers take pleasure in extra informal free-to-play video games and have households who additionally play. The Forza viewers is a family viewers, not solely a hardcore viewers, and the crossover with Roblox reveals all there.
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At #5 is Subnautica 2 with 9.4%, exhibiting that many Forza Horizon 6 gamers purchase loads of new video games every month (or make use of all the brand new Sport Go day-one releases). On Steam, 10.3% of Forza Horizon 6‘s gamers additionally performed Subnautica 2 this month. The video games usually are not comparable in any significant sense, however each had been extremely anticipated, and there’s a cohort of avid gamers who buys completely every thing.
Based mostly on our Steam person evaluate sentiment knowledge, validated by my 15-ish hours within the recreation (thus far!), there are many the reason why gamers are loving Forza Horizon 6:
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The Japan map is a standout. It’s a lush visible illustration of Japan with detailed rural landscapes, mountain roads, genuine Japanese landmarks, and outside surroundings that captures the nation’s pure magnificence. The map design can also be rad, with verticality, assorted biomes from city Tokyo to rural mountain areas, and street layouts which can be genuinely extra enjoyable than earlier entries.
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Japanese cultural authenticity is the opposite large constructive theme – the genuine Japanese music, cultural references, JDM automotive tradition illustration, and Tokyo venue authenticity work tremendous effectively. The automotive roster is in depth too, with a big choice together with correct JDM vehicles, basic Japanese cars, and complete tuning choices that automotive tradition followers are responding to.
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The audio has had important enhancements too with real looking engine acoustics, exhaust notes, and detailed motor sounds that intently match actual car audio traits. That is the sort of stuff Forza followers discover instantly however the mainstream tends to overlook. Gotta preserve the core completely satisfied.
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The brand new auto-drive characteristic can also be touchdown effectively amongst some gamers. The mode actually lets gamers take pleasure in surroundings and full actions hands-free, decreasing stress and enabling informal play alongside aggressive racing. It is a good little bit of accessibility work and could be a direct nod to the Forza viewers composition (households, informal gamers, the low-attention-span Roblox-and-Fortnite cohort).
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Technical: Whereas it hasn’t all been easy, good optimisation permits for prime graphical settings on mid-range {hardware} right here, with DLSS and body technology offering easy 60+ FPS experiences. For a launch title at this scale, the optimisation work is genuinely above the curve – regardless of a few misses.
This recreation is totally improbable, among the finest racing video games there’s ever been, and press, gamers, and (final however least) I all agree on that. There have been some negatives, although:
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Unfair computer-controlled gamers is a giant one which stood out in our sentiment evaluation, with many critiques complaining that the Drivatars obtain unfair benefits like supernatural grip on dust paths, unnatural acceleration, and draft-speeding so extreme it acts like an intentional brake test. The sort of concern that’s easy to patch however unhelpful at launch.
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PC instability and Steam errors have additionally been a difficulty for some. The launch was met with some tough bugs on PC, together with a startup glitch that stopped Steam gamers from getting previous the primary menu, and frequent crashes associated to particular code errors.
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The story continues to be cringe as hell: The marketing campaign has been extensively flagged because the least compelling a part of the sport, with pressured voice performing and dialogue that comes throughout as cringey and out of contact with precise automotive tradition. The narrative aspect has by no means been Forza’s energy, although, and this entry hasn’t modified that. I faux it’s being ironic, as a result of absolutely it’s, proper? Proper!?
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Server and connectivity points spherical out the negatives. As a result of large inflow of gamers, the net matchmaking service has struggled with stability points and sluggish menu navigation within the weeks following launch. The sort of drawback you’d slightly have (it’s attributable to demand) however an issue nonetheless.
Gamers are loving the sport internationally. Forza Horizon 6 has an 80% constructive Steam person rating total. However China is pulling that quantity down, because it tends to.
Right here’s the language breakdown from our platform:
Strip Simplified Chinese language out of the common, and the constructive evaluate rating jumps to roughly 86% (from 80%). That’s a significant and in step with patterns we’ve seen right here and right here over the previous few weeks.
Past the standard causes of Chinese language avid gamers having fewer methods to get their message to builders through the Nice Firewall, and the antagonistic relationships between gamers and recreation corporations the F2P market has normalised, our sentiment knowledge factors to 3 particular causes for the Forza Horizon 6 evaluate bombing.
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Regional pricing disputes. Gamers in China voiced heavy frustration over the sport’s pricing on Steam. Many customers reported that the bottom and premium editions had been disproportionately costly relative to native wages, with some declaring that Steam failed to regulate costs pretty throughout areas, forcing them to pay costs nearer to USD or European ranges. For a market the place regional pricing usually works within the participant’s favour, the perceived failure to honour that norm stands out. There’s a lesson right here for Xbox if it actually needs to spice up MAUs.
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No Chinese language parts within the Japan map. As a result of Forza Horizon 6 is closely centred round Japanese automotive tradition (JDM), a few of the vocal Chinese language gaming viewers has taken this to coronary heart and expressed disappointment over the dearth of Chinese language automotive manufacturers, cultural references, or localisation. It is a sophisticated one given the historic sensitivities between China and Japan, and there’s no possible way Playground was going to keep away from this specific pressure…
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Account and shopper points: The requirement of the Xbox App and Microsoft Retailer infrastructure to course of upgrades and cross-platform play has been a critical technical hurdle. Many Chinese language customers have struggled with these options as a result of Xbox providers lack strong infrastructure in China, leaving some gamers caught in digital limbo or unable to efficiently pre-load the sport.
If I had been Xbox, I’d deal with the primary and third factors proper now (higher regional pricing, and smoothing account choices).
As for the second level…
Microsoft is reportedly engaged on meaningfully rising the Xbox model in China, with leaks pointing to a localised version of Game Pass codenamed Challenge Saluki. This initiative, found in latest updates to the Xbox PC app, goals to introduce a selected suite of Sport Go tiers, rewards, and subscription ranges tailor-made to China’s distinctive regulatory setting and participant habits.
Whether or not or not Challenge Saluki ships, Forza needs to be a giant a part of Microsoft’s China development story. Setting the following Forza recreation in Shanghai could be the apparent transfer, and the business case (and one for following that MAU northstar) is powerful.
The Black Delusion: Wukong precedent reveals what a well-positioned recreation can do in China when the cultural and pricing levers are all pulled appropriately. Our Steam estimates present that round 10M of Black Delusion’s gamers are primarily based in China, and a significant share of that viewers was first-time Steam consumers.
Forza Horizon Shanghai – if accomplished proper – may activate that nationwide pleasure on prime of the standard Forza fandom, if Microsoft handles it appropriately and likewise retains the core Forza gearheads completely satisfied.
On the very least, anticipate Xbox so as to add a China-based automotive pack to Forza Horizon 6 within the coming months. There’s precedent. Our knowledge reveals that the Forza Horizon 5 Chinese language Fortunate Stars Automotive Pack is among the many recreation’s top-selling add-ons, with virtually 400K copies bought and a peak connect price of just about 5%.
The pack contains 4 Chinese language Home Market (CDM) vehicles from Lynk & Co, MG, Volkswagen, and Wuling. It’s included as a part of the Final Automotive Pack Assortment bundle, however can be bought individually, and loads of gamers did precisely that.
With its 4.9M bought throughout all platforms, Forza Horizon 6 is at present the #4 top-selling new 2026 recreation by copies bought throughout Steam, Xbox, and PlayStation. The complete prime 4:
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Resident Evil Requiem (7.1M)
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Slay the Spire 2 (6.5M)
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Crimson Desert (5.3M)
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Forza Horizon 6 (4.9M)
It’s protected to say Forza Horizon 6 would have already topped this record by the top of the weekend, had it launched on PS5 day-in-date. For reference, Forza Horizon 5 launched on PS5 virtually precisely a yr in the past and bought virtually 6M copies there ($330M in gross income).
The PS5 launch of Horizon 6 later this yr goes to be a key strategic knowledge level for Xbox in all of this. Forza Horizon 5‘s PS5 numbers are sitting proper there in our dataset, and Forza Horizon 6 – even with the Forza-on-PS5 novelty sporting off a bit – has each business sign pointing to outperforming that.
If Xbox’s MAU north star means something in observe, the PS5 window has to maintain shrinking. We’ll be again to Forza Horizon 6 in a few weeks as soon as the launch mud settles, with a deeper take a look at the retention curves, the roadmap, and the way the China query evolves. And naturally we’ll be overlaying the PS5 launch intimately each time it lands. Hit subscribe beneath if you’d like each in your inbox.
For now although, Forza Horizon 6 is doing precisely what a tentpole first-party launch ought to do. 4.9M copies bought, $325M in gross income, 3M+ Sport Go gamers, and a world viewers that’s clearly responding to the Japan setting. Playground has delivered. The query is whether or not Microsoft makes probably the most of it.
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